Alex Goss is an artist and educator working with real-time digital experiences, video, sculpture, and installation. His research considers the recuperation of industrial materials and software from their intended commercial productivity purposes into sites of abjection and quiet breakdown. He is currently studying how video games, through their designed mechanics and material histories, reproduce or challenge ideological norms, particularly neoliberalism and sectarian modes of thinking.

Goss has held solo exhibitions and screenings of his work in Austin, Baltimore, New York, Houston, and Richmond, VA. He has worked as a High School woodshop teacher and professor of Sculpture and Video in addition to working in the precision manufacturing industry as a CNC programmer and machinist. He received his BFA in studio art from the Cooper Union in New York, and his MFA in Sculpture and Extended Media from Virginia Commonwealth University. Goss also attended a residency at the Skowhegan School of Painting and Sculpture in 2014.

Alex is currently a Ph. D. student in Critical Game Design at Rensselaer Polytechnic Institute.

 

resume / cv

email: goss.alex[at]gmail.com